Ankündigung
Einklappen
Keine Ankündigung bisher.
GW Ogre Kingdoms News - Teil II!
Einklappen
X
-
AW: GW Ogre Kingdoms News - Teil II!
...der Feuerspucker is mal richtig schick geworden, denke die neuen Oger haben echt Potenzial ... die ganzen kleinen gymicks.... meine Gallery auf Facebook, da ich zu blöd bin meine HP Up-zu-daten ^^
http://www.tabletopwelten.de/ Miniaturen, Gelände und mehr
Kommentar
-
AW: GW Ogre Kingdoms News - Teil II!
Die neuen Oger sehen hammer aus !!! Das einzige was mich jetzt aber stört sind teils die Rhinoreiter, die anscheinend einen Stock im Arsch haben :-D.
Ansonsten fand ich die Oger vom Design her schon immer als einer der besten Armys die Gw veröffentlicht hat. Man merkt doch teils starke Geschmäcker die zwischen einzelnen Armeen liegen. Die Khemriarmee hatte da glaube weniger Glück.
mfg
Kommentar
-
AW: GW Ogre Kingdoms News - Teil II!
Und hier ein paar Informationen, die ich hier gefunden habe
http://www.40konline.com/community/i...topic=213432.0
"Phil Kelly is author.
Plastic kits:
Rhinox Riders (on regular Rhinoxen) (box of 3)
Scraplauncher/Skewer-slinger (Similar to Warp-cannon/plague-claw in design)
Great Mammox with three ogre crew and plastic tyrant option (Same base as Arachnarock. Imagine a cross between a musk ox and a Mammoth)
Yhetees (More gorilla-like, and and no more 80's hairstyle manes. Really dynamic for a plastic kit)
Finecast:
Jahred The Red on Rhinox
Golgfag Maneater
Redone Goldtooth, Skrag, maneaters (box of 3, female, ninja and pirate discontinued), Tyrant/bruiser, gorger.
Rules:
Bull Charge will work always, even though you're less than 3 ogres and charge less than 6".
All ogres except butchers gain a basic 6+ save from their gut plates.
Ogre Clubs negates parry save, and is a general rule for all weapons like Choppas in OnG.
All army restrictions gone, but gnoblars do not count towards minimum core.
Gnoblars T2, but Sharp stuff is March and Fire, Range 10".
Weapon options for units cheaper, and minor point reductions across the board. Bulls will stay same base cost.
Magic will be standardized. Most spells will stay similar (augments) but with greater range, and can be buffed to affect more units. May also be cast on Yhetees and Gorgers.
Rhinox Riders are super-hard. They get regular stomp and D3+1 Bull Charge, and also has Devastating Charge. (Special Choice)
Scraplauncher, same but moves to Rare.
Rhinox and Mammox are mount options for Tyrant and Hunter.
Mammox can thunderstomp everything, like the SoM Bonegrinder Giant. Insane stats, but expensive (like 290 points base.). Crew can have leadbelcher swivel guns.
Hunter greatly improved. Move and fire with harpoon and monster-killing special rules.
Yhetees as in SoM, but with options for 2HW or GW, and musician now. No standard-bearer.
Leadbelchers auto-hit, and can fire every turn, but only S4, no AP. Don't come with Light Armour.
Magic Items:
Big Names Gone.
Half of items are Magic Weapons.
Tenderizer and Siegebreaker will stay.
Halfling Cookbook grants Loremaster.
There's a banner granting the same frenzy Minotaurs have.
Plastics will be out in October. Finecast in November."
Kommentar
Kommentar